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Below you can download some documents for further acquaintance with the products of LE-Network.
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The design of this “No Book Book”: What Can You Do?
Via the hyperlinks you can quickly sip to your own relevant info!
The emphasis is on entrepreneurship: this is the period that the learning process must be and can be.
It also clarifies what you can learn why and how to learn from the LE-Games, LO Games and LA Games experiences.
- Zappend Learning: Why learn by doing?
- Zappend learning: examples and metaphors
- Zappend Learning: Application & Specific Theory in LE Games
- Zappend Learning: Metaphors from individual LE Games
The publications show the development in the time of my research in the field of entrepreneurship and entrepreneurial behavior and in the field of ‘entrepreneurial learning’. We mentioned the latter – “the edupreneurial method”. A learning method that proves to be very effective, for example by making mistakes positively appreciated. Errors in game simulations are not so much a negative element, but more often, they are encouraged to retry. Good choices are rewarded immediately, as in the LE-Game, with the kick of money earned. “Success drives success”, as demonstrated in one of the publications.
The latest publication confirms the suspicion that “entrepreneurs” in their behavioral style differ on average from the overall picture. Both of the unconscious behavioral style (basis) and the conscious behavioral style (response). Technically made possible by LE-Network ‘team scan’. Entrepreneurs are very extrovert (+ 25%), clearly have the characteristics of more red (dominant) and also more yellow (influence), and on the other hand, less blue (control) and significantly less green (harmony). This has consequences if you want to learn or learn entrepreneurship:
The essence of this publication is the study of positive emotions during the game. Is “success drives success” also demonstrable during the game simulations? Because we think that positive emotions reinforce the learning process:
This publication is about the action-points methodology applied in education. Each class is seen as a meeting in which activities that students perform are tailored. A very effective method that also shows student performance – both collective and individual – insightful. PACT stands for Program Action Points Coordination Tool:
This is the first publication about the reference creation method we apply in the LA Games, the language game simulations. The combination of success experiences in the game simulation coupled with experiences with all the senses during the game sessions. The experiments showed substantial learning experiences in Chinese, Hindi and much less in Korean:
This publication addresses the authentic environment as a basis for effective learning processes. It is a precursor and explains – in part – the emergence of LE-Game:
This is the very first publication where the change to more extrovert behavior has been demonstrated by playing LE-Game. By comparing the response style of behavior before and after the game simulations of the participants.
In later publications, while the most recent publication shows that this behavior is also more entrepreneurial:
Education and learning of economic creativity: How to overcome uncertainty in realizing creative new concepts that are worthwhile?
How did CRAP system – coordination and registration of action points and external evaluation generate potential solutions to create value for new concepts?
What can be measured as variables that characterize entrepreneurship performance in an entrepreneurship game?
The digital support in our LA-Game educational programs for learning a basic language of a new language.
This glossary can be filled in with your request if you want to provide your own glossary for using LE-Voculearn.
Last year, after the game simulation LO-Game, students were asked to indicate unique learning experiences in one or more slides.
The brochure of LE-Game entrepreneurship game
The Slide presentation is used in the LE-Game game simulations.
In the Stenden University publication, “Economy on People’s Mate”, Henk Roelofs sets apart the backgrounds of the game simulation LE-Prohef. The labor market is approached from the demand side in this role-playing simulation. Test results: “Soft skills” as personal loyalty, prove to be very important if you want to activate the job market!
LE Budget focuses on business processes in budget-driven organizations. LE Budget is a role-playing simulation that focuses primarily on the operational management of a school. Apply the simulation to another environment, to other budget-driven organizations such as; Hospitals, nursing homes, etc. is also easy to realize.
Download the manual here for further explanation about LE Budget:
Logistics and business processes
The answer to the question: What is the usefulness of LO-Game if the textbook is used in the Basic Book Logistics?
Because in many logistics courses, the textbook Basic Book Logistics is used, it may be useful to know exactly what LO-Game adds to the theory in this book.
Why is training useful for using this game simulation? Now that is the chapter of this textbook shown in this document. It outlines the added value of LO-Game for the learning process logistics.
The course program – Logistics and business processes with LO-Game is the program of the learning package logistics and business processes. Here are three different game sessions of the LO-Game simulation game.
In general, these game sessions are:
Introducing logistics, introducing the game and problem solving with assignments related to the game, resulting from the game’s issues;
Logistics management, a more complex organization with program-driven production with assignments from the individual knowledge areas applied during the game;
Integral logistics management, in this complex organization, the production order is sent and integrated cross-cutting knowledge elements are integrated.
In addition to the game versions, there are (additional) assignments, appropriate in the “learning by doing” method.
Entrepreneurship in action
This program is a framework for learning entrepreneurship, with an emphasis on learning. And as is known, learning is something different than teaching (teaching). That emphasis on learning means that students or students do a lot!
The program is completed with the presentation of a “personal business plan”. In that personal business plan, so-called “soft elements” play an important role. Thus, various textbooks on entrepreneurship begin to determine the goals, with the following structure: mission, vision and strategy. To have a nice idea for a product or service, I think is quite a lot of air-cycling. But if you involve your own future in your personal business plan, these concepts will get a lot more content.
The education program is designed as “Entrepreneurship in Action”, with the theoretical structure of the book with the same name, complemented by a number of themes from other fields that enhance the integrative nature of entrepreneurship. Themes that may be helpful in making the personal business plan and which can be filled in depending on the duration of the program.
In the program there are a lot of assignments that have to be completed, which give the term “in action” an insight!
An additional accent is the learning of entrepreneurship, where there are opportunities for this. The game simulations deployed create an authentic learning environment for learning entrepreneurship that promotes the effectiveness of the learning process.
LE-Game closely matches the skills of work processes that, according to the national qualifications, MBO for Entrepreneur Retail. Please see the pdf with inserted text. Remarkably, in almost all work processes there are “crosses” in the last two competences. These are ‘Business Acting’ and ‘Entrepreneurial and Commercial Action’. And those two can be experienced and learned in LE-Game!
As a LE-Network, we also have a language lesson program to achieve the CEF A1 level in 8 weekly lessons of approximately 2 hours (Common European Framework A1 level is a European language learning standard). The program is applicable to all kinds of courses.
For Chinese, the program can be downloaded here:
A slightly modified program of CEF A1 Chinese 8 weeks has been successfully organized for high-end students at a primary school. In addition, LA-Game Chinese was also played with great fun. The 10 week program can be downloaded here:
LE-Network has developed a Russian education program. Students will play knowledge of basic vocabulary Russian with the following lesson program.
The Russian language program is available for various levels of education such as VWO + and HBO as an introduction to this foreign language. The lessons are taught by native speakers and the classroom closes with an interactive game simulation.
Logistics and business processes
Entrepreneurship in action
Various schools and companies prefer to have the LE-Network game simulations. So that they are free to use this game simulation in the education processes at any time. The same applies to LE-Behavior’s behavioral scans, so that they can also be used when deemed necessary. For example, in teams the different behavioral styles can be present.
In general, an agreement is concluded based on its estimated use. This creates a win-win situation, which can save on travel expenses and organizational costs. LE-Network’s mission and mission “socially responsible, entrepreneurial” fits into this. After all, it increases and intensifies the network of LE-Network.
This content is also available in these languages: Dutch